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41. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
to Op no, but i thought it could be a new module that you can fitt only on orca and Hulk (or maybe only on Hulk) that established a transport link from Hulk to Orca , Ore would be direct transported to Orcas orehold max tranportlink range wou...
- by Sentinel zx - at 2013.02.04 20:48:00
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42. Hatred for the Dominix - in EVE General Discussion [original thread]
Domi redesign would be nice maybe like this http://www.deviantart.com/morelikethis/182439090#/d30lcj2 and Hyperion like this http://www.deviantart.com/morelikethis/182439090#/d30jfvw
- by Sentinel zx - at 2013.02.04 20:28:00
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43. Lowsec Brainstorming - in Player Features and Ideas Discussion [original thread]
some thoughts maybe to increase activity in low sec by reverse incursion effect, pleas don-¦t bother with the name it has nothing to do with incursion it self, i came of this after locking at the Incursion effects low sec security protection ef...
- by Sentinel zx - at 2013.01.17 23:18:00
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44. Multiple training on one account, - in EVE General Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=775185#post775185
- by Sentinel zx - at 2013.01.09 22:52:00
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45. Multiple training on one account, - in EVE General Discussion [original thread]
Kenneth O'Hara wrote: Tippia wrote: Kenneth O'Hara wrote: Why should I pay twice as much just to have an alt training at the same time? Because that's how much it costs to train a character? No, that's how much it cost to sub an accoun...
- by Sentinel zx - at 2013.01.09 22:28:00
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46. Pocket Base Concept - in Player Features and Ideas Discussion [original thread]
i kind like your idea i thought about something like that maybe .. making POS tierside given POS different anchor location, what i mean for example -The Moon POS with high Defense low - moderate productivity moderate offense no forcefield...
- by Sentinel zx - at 2013.01.07 21:09:00
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47. Name the next expansion..... - in EVE New Citizens Q&A [original thread]
CCP Solomon wrote: EVE Online: Incursion EVE Online: Incarna EVE Online: Inferno EVE Online: In... Insanity
- by Sentinel zx - at 2013.01.03 21:32:00
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48. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
Somatic Neuron wrote: The problem isn't with too much, or too little, nullsec space. The problem is that the big alliances do not effectively utilize those empty systems. The hoard their resources and space jealously, while there are plenty of ...
- by Sentinel zx - at 2013.01.03 21:12:00
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49. Expanding the Universe - in Player Features and Ideas Discussion [original thread]
actually its to much empty 0.0 space unused http://themittani.com/features/too-much-empty-space
- by Sentinel zx - at 2013.01.03 20:40:00
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50. Sentry Drone Fine-Tuning - in Player Features and Ideas Discussion [original thread]
Mund Richard wrote: Still has the considerable advantage of sentries being able to move over 1.5 km/sec using a cruiser i don-¦t think so, you forgot the drone speed of your drones, they must keep up with your ship and the Tracking speed is ...
- by Sentinel zx - at 2012.12.22 23:12:00
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51. Sentry Drone Fine-Tuning - in Player Features and Ideas Discussion [original thread]
Mund Richard wrote: Sentinel zx wrote: The Sniper will remain in orbit of your own ship and shoot from there The Chaser will hunt you down So you want demi-sentries that move with your ship. What if... I put a MWD on my Ishtar, go at over...
- by Sentinel zx - at 2012.12.22 10:10:00
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52. Sentry Drone Fine-Tuning - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: the resists could be omni instead and their damage types should be mixed like the T2 ammo. I would like to see them make smaller sizes of sentries for smaller ships. or we take normal Drones and change the orbit function ...
- by Sentinel zx - at 2012.12.22 00:07:00
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53. NON warp-capable Ships - in Player Features and Ideas Discussion [original thread]
like your idea this could be a T3 Capital Industry / Manufacturing / Research ship = Mobil POS that can still dock on stations like your op this ship has no warp drive but a old jump drive sytem Jump drive system could be older version of curr...
- by Sentinel zx - at 2012.12.18 19:41:00
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54. Explorer ship - in Player Features and Ideas Discussion [original thread]
2009 we got a nice Christmas present the Zephyr prototype explorer http://www.eve-wiki.net/index.php?title=Zephyr i thought it will be cool a new explorer ship, cruiser or BC size with Sail ship hull something like this http://farm9.static...
- by Sentinel zx - at 2012.12.18 00:36:00
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55. Bounty system broke? - in Player Features and Ideas Discussion [original thread]
how about making it depending on a sec status if i place bounty on somebody about sec 0.0 he would see that but not if he had sec lover than 0.0
- by Sentinel zx - at 2012.12.06 21:25:00
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56. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Zarnak Wulf wrote: I have a HG Halo implant clone. When coupled with a Loki booster it has the following impact on some ships' signature radii: Wolf - 33m to 16m Thrasher - 56m to 28m SFI - 96m to 48m And we want to add a...
- by Sentinel zx - at 2012.11.05 15:26:00
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57. Sticky:Team Super Friends - Bounty Hunting Feedback & Much more - in Test Server Feedback [original thread]
will there be a timer for MJD, that i can see when i can use it again??
- by Sentinel zx - at 2012.10.26 22:27:00
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58. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Drone-Support-System D.S.S. have the ability to increase the performance of drones (it-¦s like a Commando Module but for Drones ;) ) -they are 6 different Modules -all 6 are active high-slots Modules -it-¦s remove/replace all turrets or Lau...
- by Sentinel zx - at 2012.09.29 21:45:00
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59. Missiles - in Player Features and Ideas Discussion [original thread]
+1 support
- by Sentinel zx - at 2012.08.30 18:42:00
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60. The Micro Jump Drive - any news? - in Test Server Feedback [original thread]
Ohh Yeah wrote: Just make this an offensive module that teleports you right onto the targeted ship that's within 50km or so. That'd surely even things out between shield and armor tankers. I don-¦t know but it-¦s remind me of "The Picard Man...
- by Sentinel zx - at 2012.08.23 18:47:00
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